Between Two Worlds

Nathan: Quest 1 Session 1

Party

  • Brittany: Content Not Found: Degenel (Barbarian/Fighter)
  • Warren: Content Not Found: Kyne (Paladin/Fighter)
  • Elizabeth: Content Not Found: Truffle (Wizard)

Summary

The party got the details for the quest but didn't prod the king for much information. They seemed quite happy to just go on their merry way wherever the king pointed them. They didn't even ask about the reward. The king mentioned something in passing to see if they would inquire but they did not.

They asked how far the area was, I told them about a days ride to where the scouts went missing and had to give Brittany a horse from the King's reserve as she has no way to travel. Warren and Elizabeth are capable of creating their own.

I had to give the party a smoke signal (literally) as they all seem to be relatively incapable of finding their way in the wilderness. When they approached they saw the guards but didn't want to start the fight. Warren is a Paladin so he had to coax Brittany into taking the first swing (I know, odd right?). Elizabeth was slightly quieter during this, she will probably need me to direclty engage her to get her involved. They knew pretty quick (from some bad lies from the guards) that something was up. However, warren was literally 5 feet away from detecting the undead in the building with one of his abilities so he didn't just instantly know it was weird.

Once the fight started, they killed them easily but it took a while. They got hit a fair bit but Warren and Brittany can use second wind so that helps them sustain. Brittany is capable of dealing very large amounts of damage and so is Warren. Elizabeth's controller style casting is quite amusing.

They are now fighting the vampires. The vampires got trapped in a watery orb because I forgot to use the legendary saving ability. Though, this is working out as they grappled Allie so now she is in the water with one of them and it's about to start sucking all her blood. Warren figured out the radiant damage trick quickly with a bit of DM hints and meta-game knowledge. Brittany is convinced her silver weapon should work more effectively because she is trying to meta-game them… though I think she also has werewolves and vampires mixed up in her mind.

Post Mortem

 

Notes

  • Warren can boost his AC quite high
  • Brittany can output a lot of damage and soak a fair bit
  • Elizabeth's character will be good once the party figures out how to play with her controller abilities
  • Brittany isn't just shooting things in the face!

Next Session

Keep on killing them!

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Marshall: Quest 1, Session 1
The adventure begins

Party

Summary

The party began in Immalter (or however you spell this)  They got the quest details from the iron king with little trouble.  No haggling over the prize.  It took a bit of effort to get the party to start adventuring; there was a fair bit of sitting around waiting for someone else to pip up.  

Eventually I had to kick things off by saying that the iron lord's scouts would meet the party at the town entrance and would lead them to where the other scout was killed.  From there the party managed to get a lead on where the undead came from with a few well rolled checks.  

The party followed the trail until they reached the Temple of the Dead where several "Guards" welcomed them.  The guards welcomed them but also told them that this was sacred ground and that they must leave.  The party made a few checks and realized that these guards looked a little too rag tag, were wearing random heirlooms that didn't seem to match up and Peter found by flying further out that animals refused to get near the temple, saying that the temple was corrupted and a blight on nature.  Eventually the guards got tired of the party's prodding and attacked.  It took a while but eventually the party defeated them.   They scouted around a bit and found some loot, found more clues to the guard's nature as bandits.  They managed to open the door into the temple.  After failing to open the door (there was no traditional lock as it was mechanical) James investigated the crying skull and two vampires flew out, fighting them.  When we left off Peter, Allie and Andrew were fighting one vampire while James took on the other one.  The three  nearly killed one vampire, James was faring not so well.  

Post Mortem

Need to remember to look up all the monster's abilities at the start of the fight as I was only using a subset of their abilities.  The party is holding back against the vampires, but two vampires are causing the party a struggle when they're not using their expendable abilities; may need to dial back encounters in the future.  

Looked up weaker monsters; they look viable for fights.  Note to self, integrate them more as disposable cannon fodder and for dealing some damage.  

Notes

  • Allie deals a lot of damage if other party members are nearby, a lot less if they're not
  • Peter seems to be almost entirely a spellcaster; has some big boom spells but not a lot
  • Andrew can hit hard when he's raging and can take a lot of punishment
  • James is not fully fleshed out, can't get a read on his character yet.  Seems interested in role playing.

Next Session

Continue the dungeon crawl.  Party is still in the first room.  James is grappled and is having his blood being drained.  The other vampire is in poor condition and is not grappling anyone.

 

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