- Aboleth Underwater "nest" holding an item the players need.

- Fake Death Trap quest full of traps and peril for no plot reward but maybe a "hahah, I beat you here!" message

- Lair of increasing difficulty of traps/encounters. Reason for this is the "creator" wanted to protect his stuff but didn't want to spend large amounts of funds on encounters that high levels could go into completely prepared. This would deplete their abilities/spells first?

- Swarm of Bad Guys – Basically give everyone great cleave. This is just to make them feel awesome.

- Truly randomly designed dungeon – For the giggles to see what it comes up with.


Between Two Worlds marshallw marshallw